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Render Settings
From within this window all render-settings of various 3d-operators
supporting the PowerPlugs! -concept can be adjusted.
Most these options are ignored if the output of the selected effect ist
a 3d-temp-buffer. The only exception ist the parameter "Quant3D"
which affects the quality of both rendered images and transformed
objects.
Parameters
Name Possible Values/Unit Description
Zoom -10.0...10.0 zoom factor for the whole image
CentreX, pixels centre for zooming and rotating
CentreY pixels
CamX, pixels camera-position
CamY, pixels
CamZ pixels
Rotate XY, YZ, XZ, NONE axis-pair to rotate around/disable rotating
Alpha degrees first rotation angle
Beta degrees second rotation angle
Light NORMAL, PHONG, OFF type of the applied shading
Current 1...4 select the lightsource to modify
LightX, pixels position of the current lightsource
LightY,
LightZ
LightRed, 0...255 color of the current lightsource
LightGreen,
LightBlue
Ambient 0.0...1.0 ambient intensity
Diffuse 0.0...1.0 diffuse intensity
Phong 0.0...1.0 phong intensity
PhongSize 0.0...infinity size of the "phong-spot"
PhongAngle degrees max-smoothing-angle for the phong-shader
Faces NORMAL, DOUBLE draw the faces single- or double-sided
Quant3D 0.1...100.0 3D-Quantization-Value
Functions
Store copy the current settings to an internal buffer
Import import settings from the internal buffer
This functions are very useful if you have designed a "perfect
scene" and want to add some more effects to it. Just store
the settings of the last 3d-effect of your old script and apply
them to last of the new one.
Notes
A) Camera Position
To simplify the selection of the right view the camera-position is
interpreted as follows. The (camX,camY)-pair causes a simple translation
of the generated object into the xy-plane and the camZ-value only
affects the perspective distortion. The object-size can be adjusted by
the zoom-parameter.
This makes it very easy to create effects starting from an untransformed
image. The camZ-values must be always in the range -100...-10000.
Small values like -200 cause "strange" views, large values like
-1000 cause the generation of a nearly parallel view. The actual limits
depend on the image-size but the preset-value of -800 should always
produce a "normal 3d-look".
B) Phong Shading
Phong shading is only applied to triangles or imported Lightwave-objects.
Rendering simple objects without "sharp edges" a phong-angle of
>180 degrees speeds up the computation.
C) Lightsources
If you have no idea about the various intensities here comes a more
detailed description:
*ambient : ambient intensity is the brighness of the object if all
lightsources are turned off.
*diffuse : diffuse intensity is the intensity of light used to
modify the object-color.
(Therefore the combination ambient=1.0 and diffuse=0.0
produces "flat" images.)
*phong : intensity of these nice "bright spots"
*phongSize: size of the phong-spots, large values (like 10.0...100.0)
produce surfaces with high gloss ("hardness")
D) Coordinate System
The follwing coordinate system is used while transforming and
rendering images:
-y^
|________
y^ | |
| /z ===> | |
|/ | |
---> x ----------> x
3D-Object image